Amazoness Chain Master
EARTH 4

Amazoness Chain Master

  • Archetype:
  • Amazoness

  • ATK:
  • 1500

  • DEF:
  • 1300

  • View:
  • 3877




When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
51± 6/ 100
Power Score
Intrinsic 53
Deck 50

Amazoness Chain Master — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 53.1 · Deck: 50.1 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Amazoness Chain Master is a plain Level 4 body whose only effect fires after it is destroyed by battle and sent to the GY. For 1500 LP it adds one monster from the opponent's hand, so its value is a conditional +1 card at a steep life cost. Its 1500 ATK and 1300 DEF earn nothing; the score comes from the role, the deck presence, and cheap deckbuilding.

Axis scores

Axis Score Evidence
Accessibility 45 A plain Level 4 body with no searcher in the evidence, but it is a main-deck inclusion in 26 sampled decks across 13 archetypes (observed).
Combo & Conversion 30 The effect fires only after battle destruction and costs 1500 LP for one card; no recorded boards show it as a starter or payoff (inferred from text).
Resource Economy 50 It pays 1500 LP to add one monster from the opponent's hand, a conditional +1 card at a steep life cost (verified from text).
Effect & Interaction 35 The hand look and card take are disruption that happens after the card is already lost, not a negation or removal (inferred).
Material Utility 40 A non-Tuner Level 4 Warrior is a generic material body, but no Xyz or Link usage data is supplied (inferred).
Resilience & Flexibility 45 It works from the GY after a battle loss, so it survives its own removal, but it needs a battle to trigger and has no multi-turn redundancy (inferred).
Deck-Building Efficiency 80 It averages 1.35 copies per deck, has no garnets or restrictions, and is cheap to run (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 53.1, Deck ≈ 50.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic effect that works in any deck with a Level 4 body
  • Gains a card from the opponent's hand when its condition is met
  • Cheap to run at about 1.35 copies per deck with no garnets

Weaknesses

  • Needs a battle loss before it does anything
  • Costs 1500 LP per activation
  • Gains nothing when the opponent has no monster in hand
  • No recorded combo boards show it as a starter or payoff

Counters / choke points

  • Board wipes or effects that stop the battle-destruction trigger
  • Opponents who hold no monsters in hand make the effect dead

Best use

Utility body that turns a battle loss into a card gain. Decks: Amazoness, Harpie, Red-Eyes, P.U.N.K.. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect: after battle destruction and GY send, pay 1500 LP to add one monster from the opponent's hand; Level 4, non-Tuner Warrior, 1500 ATK / 1300 DEF
  • Observed: Main-deck inclusion in 26 sampled decks across 13 archetypes; Average 1.35 copies per deck, max 3; Top partners include Amazoness Archers (61.5%) and Amazoness Swords Woman (57.7%)
  • Inferred: Primary role is Utility with a Recovery/Recursion secondary, based on the conditional GY card gain; Effect is disruption after the card is already lost, not negation or removal; Material value is generic but unmeasured
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from deck sample only no Xyz/Link material-usage data











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